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--------------------------------------------------
-- UT+Quake Sounds Script by Unreal Software --
-- 22.02.2009 - www.UnrealSoftware.de --
-- Adds UT and Quake Sounds to your Server --
--------------------------------------------------
if sample==nil then sample={} end
sample.ut={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0
-----------------------
-- PREPARE TO FIGHT! --
-----------------------
addhook("startround","sample.ut.startround")
function sample.ut.startround()
	parse("sv_sound \"fun/prepare.wav\"")
	sample.ut.fblood=0
end
-----------------------
-- KILL SOUNDS+MSGS --
-----------------------
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	if (os.clock()-sample.ut.timer[killer])>3 then
		sample.ut.level[killer]=0;
	end
	level=sample.ut.level[killer]
	level=level+1
	sample.ut.level[killer]=level
	sample.ut.timer[killer]=os.clock()
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!")
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\"");
		msg (player(killer,"name").." humiliated "..player(victim,"name").."!")
	else
		-- REGULAR KILL
		if (level==1) then
			-- Single Kill! Nothing Special!
		elseif (level==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (player(killer,"name").." made a Doublekill!")
		elseif (level==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (player(killer,"name").." made a Multikill!")
		elseif (level==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (player(killer,"name").." made an ULTRAKILL!")
		elseif (level==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!")
		end
	end
end
Mein Problem:
Wenn ich cs2d spiele und jemanden "töte" kommt zb. doublekill, ich möchte aber das es in der mitte vom Bildschirm erscheint und nicht als nachricht unten links im fenster
Kann mir bitte jemand helfen?
Lua Skript Problem
1 
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