
It's the same for all the tabbing/windowed/fullscreen issues...

addbind('f6') -- works
if key == 'f6' then -- fails, key returned by key hook is 'F6'
nil
when there is no delay (I.E. using nil
if there's no delay in some instances.false
for the entityparameter on buildings spawned by
addhook('movetile','_muv')
function _muv(id,x,y)
if inentityzone(x,y,0) then --tt, working in 5x5 area
msg("TT")
elseif inentityzone(x,y,1) then --ct, same as upper
msg("CT")
elseif inentityzone(x,y,18) then --nobuild, only at entity position, not the zone
msg("NOBUILD")
end
end
addhook("join","_join")
function _join(id)
if player(id,"steamid") == "0" then
parse("kick "..id.." You need a Steam account to play here.")
end
end