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on:impact {
$tmp=impact_class();
$tmp2=impact_id();
//+25 Critical Hit on Flesh
if (compare_material($tmp,$tmp2,"flesh")==1){
damage $tmp,$tmp2,25;
}
freevar $tmp;
freevar $tmp2;
}
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local $r;
local $id;
$r=random(1,7);