***************************
Windows exception
EXCEPTION_ACCESS_VIOLATION
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if someone can fix this bug pls

here is the script :
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--------------------------------------------------
-- Cars Script by Unreal Software --
-- 21.02.2019 - www.UnrealSoftware.de --
-- Uses physics to create cars --
--------------------------------------------------
dofile("sys/lua/physics.lua")
physController = { movement_absolute = 0, movement_relative = 1, movement_vehicle = 2}
physObject = { property_wall = 0, property_obstacle = 1, property_floor = 2}
physImage = { parent_relative = 0, parent_absolute = 1}
addhook("startround","startround")
function startround()
--parse("phys_spawnvehicle 1 850 250")
car1(400,450)
car2(400,350)
end
function car1(x, y)
local platform = Physics:newRectanglePlatform(x, y, 0, 170, 60)
platform:setMass(3)
--platform:setBounciness(1)
-- Walls/Obstacles (Optimize)
physObject = Physics:newRectangle(48, -30, 0, 64, 5)
physObject:setParent(platform)
physObject = Physics:newRectangle(48, 30, 0, 64, 5)
physObject:setParent(platform)
physObject = Physics:newRectangle(-38, -30, 0, 80, 5)
physObject:setParent(platform)
--physObject = Physics:newRectangle(6, 0, 5, 0, 60)
--physObject:setParent(platform)
physObject = Physics:newRectangle(60, 0, 0, 45, 60)
physObject:setParent(platform)
physObject = Physics:newRectangle(-57, 0, 0, 44, 60)
physObject:setParent(platform)
-- Wheels
wheelRL = Physics:newTire(44, 29, 0, 24, 8)
wheelRL:setParent(platform)
wheelRR = Physics:newTire(44, -29, 0, 24, 8)
wheelRR:setParent(platform)
wheelFL = Physics:newTire(-54, 29, 0, 24, 8)
wheelFL:setParent(platform)
wheelFR = Physics:newTire(-54, -29, 0, 24, 8)
wheelFR:setParent(platform)
-- Controller Setup
controller = Physics:newController(-32, 0, 16, platform, Physics.CONTROLLER_VEHICLE)
controller:setParent(platform)
controller:set("force_clear")
controller:set("force_front_up", 700)
controller:set("force_front_down", 450)
-- Setup Controller Wheels
controller:set("add_frontwheel", wheelFL:getId())
controller:set("add_frontwheel", wheelFR:getId())
controller:set("add_rearwheel", wheelRL:getId())
controller:set("add_rearwheel", wheelRR:getId())
controller:set("steering_sensitivity", 15)
controller:set("steering_angle", 15)
-- Images
img1 = image("incbin::incbindata/vehicles/car2_floor.png", 0, 0, 0)
img2 = image("incbin::incbindata/vehicles/car2_obstacle.png", 0, 0, 1)
img3 = image("incbin::incbindata/vehicles/car2_wall.png", 0, 0, 1)
imagephysicsparent(img1, platform:getId(), physImage.parent_relative)
imagephysicsparent(img2, platform:getId(), physImage.parent_relative)
imagephysicsparent(img3, platform:getId(), physImage.parent_relative)
imageshadow(img1, 1)
return platform
end
function car2(x, y)
local platform = Physics:newRectanglePlatform(x, y, 0, 170, 60)
platform:setMass(3)
--platform:setBounciness(1)
-- Walls/Obstacles
physObject = Physics:newRectangle(48, -30, 0, 64, 5)
physObject:setParent(platform)
physObject = Physics:newRectangle(48, 30, 0, 64, 5)
physObject:setParent(platform)
physObject = Physics:newRectangle(6, 0, 0, 5, 60)
physObject:setParent(platform)
physObject = Physics:newRectangle(-64, 0, 0, 32, 60)
physObject:setParent(platform)
-- Wheels
wheelRL = Physics:newTire(44, 33, 0, 24, 8)
wheelRL:setParent(platform)
wheelRR = Physics:newTire(44, -33, 0, 24, 8)
wheelRR:setParent(platform)
wheelFL = Physics:newTire(-54, 33, 0, 24, 8)
wheelFL:setParent(platform)
wheelFR = Physics:newTire(-54, -33, 0, 24, 8)
wheelFR:setParent(platform)
-- Controller Setup
controller = Physics:newController(-32, 0, 16, platform, Physics.CONTROLLER_VEHICLE)
controller:setParent(platform)
controller:set("force_clear")
controller:set("force_front_up", 500)
controller:set("force_front_down", 450)
-- Setup Controller Wheels
controller:set("add_frontwheel", wheelFL:getId())
controller:set("add_frontwheel", wheelFR:getId())
controller:set("steering_sensitivity", 5)
controller:set("add_rearwheel", wheelRL:getId())
controller:set("add_rearwheel", wheelRR:getId())
controller:set("steering_angle", 15)
-- Images
img1 = image("incbin::incbindata/vehicles/car_floor.png", 0, 0, 0)
img2 = image("incbin::incbindata/vehicles/car_obstacle.png", 0, 0, 1)
img3 = image("incbin::incbindata/vehicles/car_wall.png", 0, 0, 1)
imagephysicsparent(img1, platform:getId(), physImage.parent_relative)
imagephysicsparent(img2, platform:getId(), physImage.parent_relative)
imagephysicsparent(img3, platform:getId(), physImage.parent_relative)
imageshadow(img1, 1)
return platform
end
startround()
can someone fix it please
