1------[] 2
1 = shooter
2 = victim
[] = wall
local playerlist=player(0,"tableliving")
for _,id in pairs(playerlist) do
' insert distance check logic here
end
vid = 0
addhook("attack", "attack_")
function attack_(sid)
if player(sid, "weapon") == 32 then
if player(sid, "rot") == -- its victim position idk how to do it
vid = -- idk how to get victim id, dont using hit hook
msg2(sid, "ID: "..vid)
end
end
end
math.sqrt((player(sid, "x") - player(vid, "x")) ^ 2 + (player(sid, "y") - player(vid, "y")) ^ 2))